Feature: mehrere Entitaeten pro Taste
Der Entity-Selector jeder Taste erlaubt jetzt Mehrfachauswahl (selector.entity.multiple: true). Die Aktion wird per repeat.for_each auf jede ausgewaehlte Entitaet einzeln angewendet, weiterhin mit domain-bewusster Service-Aufloesung pro Entitaet.
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1 changed files with 215 additions and 177 deletions
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@ -2,16 +2,18 @@ blueprint:
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name: Homematic Wandtaster HM-PB-6-WM55 (CCU2)
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description: >
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Ordnet den 6 Tasten eines Homematic-Wandtasters HM-PB-6-WM55 (angebunden
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über eine CCU2) jeweils eine Zielentität und eine Aktion (Umschalten,
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Einschalten, Ausschalten) zu. Kurzer und langer Tastendruck (PRESS_SHORT /
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PRESS_LONG) lösen dieselbe Aktion aus.
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über eine CCU2) jeweils eine oder mehrere Zielentitäten und eine Aktion
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(Umschalten, Einschalten, Ausschalten) zu. Kurzer und langer Tastendruck
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(PRESS_SHORT / PRESS_LONG) lösen dieselbe Aktion aus.
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Erkennt automatisch die Domain der Zielentität und ruft den passenden
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nativen Service auf – "Einschalten"/"Ausschalten" bedeutet bei einem
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Schalter/Licht turn_on/turn_off, bei einem Cover (z. B. Garagentor)
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open_cover/close_cover, bei einem Ventil open_valve/close_valve und bei
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einem Schloss lock/unlock. "Umschalten" funktioniert für all diese
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Domains inklusive Schloss (dort anhand des aktuellen Zustands
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Pro Taste können mehrere Entitäten ausgewählt werden - die Aktion wird
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dann auf jede davon einzeln angewendet. Erkennt automatisch die Domain
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jeder Zielentität und ruft den passenden nativen Service auf -
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"Einschalten"/"Ausschalten" bedeutet bei einem Schalter/Licht
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turn_on/turn_off, bei einem Cover (z. B. Garagentor) open_cover/
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close_cover, bei einem Ventil open_valve/close_valve und bei einem
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Schloss lock/unlock. "Umschalten" funktioniert für all diese Domains
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inklusive Schloss (dort anhand des aktuellen Zustands
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gesperrt/entsperrt). Auch Mähroboter (Domain lawn_mower, z. B. Worx
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Landroid über die Landroid-Cloud-Integration) werden unterstützt, dafür
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gibt es die eigenen Aktionen "Mähen starten", "Pause" und
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@ -36,11 +38,14 @@ blueprint:
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text:
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button_1_entity:
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name: Taste 1 – Zielentität
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description: Entität, die bei Taste 1 (channel 1) geschaltet wird. Leer lassen für keine Aktion.
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default: ""
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name: Taste 1 – Zielentität(en)
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description: >
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Eine oder mehrere Entitäten, die bei Taste 1 (channel 1)
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angesteuert werden. Leer lassen für keine Aktion.
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default: []
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selector:
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entity:
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multiple: true
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domain:
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- switch
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- light
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@ -55,7 +60,7 @@ blueprint:
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button_1_action:
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name: Taste 1 – Aktion
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description: >
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Umschalten/Ein/Aus passen sich automatisch der Domain der
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Umschalten/Ein/Aus passen sich automatisch der Domain jeder
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Zielentität an: Schalter/Licht/Lüfter/Sirene = ein/aus, Cover
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(z. B. Garagentor) = öffnen/schließen, Ventil = öffnen/schließen,
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Schloss = (ent)sperren. Praktisch für Wippen-Tastenpaare, z. B. eine
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@ -81,11 +86,14 @@ blueprint:
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label: "Mähroboter: Zur Ladestation"
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button_2_entity:
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name: Taste 2 – Zielentität
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description: Entität, die bei Taste 2 (channel 2) geschaltet wird. Leer lassen für keine Aktion.
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default: ""
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name: Taste 2 – Zielentität(en)
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description: >
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Eine oder mehrere Entitäten, die bei Taste 2 (channel 2)
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angesteuert werden. Leer lassen für keine Aktion.
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default: []
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selector:
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entity:
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multiple: true
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domain:
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- switch
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- light
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@ -100,7 +108,7 @@ blueprint:
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button_2_action:
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name: Taste 2 – Aktion
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description: >
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Umschalten/Ein/Aus passen sich automatisch der Domain der
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Umschalten/Ein/Aus passen sich automatisch der Domain jeder
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Zielentität an: Schalter/Licht/Lüfter/Sirene = ein/aus, Cover
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(z. B. Garagentor) = öffnen/schließen, Ventil = öffnen/schließen,
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Schloss = (ent)sperren. Praktisch für Wippen-Tastenpaare, z. B. eine
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@ -126,11 +134,14 @@ blueprint:
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label: "Mähroboter: Zur Ladestation"
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button_3_entity:
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name: Taste 3 – Zielentität
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description: Entität, die bei Taste 3 (channel 3) geschaltet wird. Leer lassen für keine Aktion.
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default: ""
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name: Taste 3 – Zielentität(en)
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description: >
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Eine oder mehrere Entitäten, die bei Taste 3 (channel 3)
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angesteuert werden. Leer lassen für keine Aktion.
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default: []
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selector:
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entity:
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multiple: true
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domain:
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- switch
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- light
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@ -145,7 +156,7 @@ blueprint:
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button_3_action:
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name: Taste 3 – Aktion
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description: >
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Umschalten/Ein/Aus passen sich automatisch der Domain der
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Umschalten/Ein/Aus passen sich automatisch der Domain jeder
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Zielentität an: Schalter/Licht/Lüfter/Sirene = ein/aus, Cover
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(z. B. Garagentor) = öffnen/schließen, Ventil = öffnen/schließen,
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Schloss = (ent)sperren. Praktisch für Wippen-Tastenpaare, z. B. eine
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@ -171,11 +182,14 @@ blueprint:
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label: "Mähroboter: Zur Ladestation"
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button_4_entity:
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name: Taste 4 – Zielentität
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description: Entität, die bei Taste 4 (channel 4) geschaltet wird. Leer lassen für keine Aktion.
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default: ""
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name: Taste 4 – Zielentität(en)
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description: >
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Eine oder mehrere Entitäten, die bei Taste 4 (channel 4)
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angesteuert werden. Leer lassen für keine Aktion.
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default: []
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selector:
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entity:
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multiple: true
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domain:
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- switch
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- light
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@ -190,7 +204,7 @@ blueprint:
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button_4_action:
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name: Taste 4 – Aktion
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description: >
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Umschalten/Ein/Aus passen sich automatisch der Domain der
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Umschalten/Ein/Aus passen sich automatisch der Domain jeder
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Zielentität an: Schalter/Licht/Lüfter/Sirene = ein/aus, Cover
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(z. B. Garagentor) = öffnen/schließen, Ventil = öffnen/schließen,
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Schloss = (ent)sperren. Praktisch für Wippen-Tastenpaare, z. B. eine
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@ -216,11 +230,14 @@ blueprint:
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label: "Mähroboter: Zur Ladestation"
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button_5_entity:
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name: Taste 5 – Zielentität
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description: Entität, die bei Taste 5 (channel 5) geschaltet wird. Leer lassen für keine Aktion.
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default: ""
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name: Taste 5 – Zielentität(en)
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description: >
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Eine oder mehrere Entitäten, die bei Taste 5 (channel 5)
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angesteuert werden. Leer lassen für keine Aktion.
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default: []
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selector:
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entity:
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multiple: true
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domain:
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- switch
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- light
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@ -235,7 +252,7 @@ blueprint:
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button_5_action:
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name: Taste 5 – Aktion
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description: >
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Umschalten/Ein/Aus passen sich automatisch der Domain der
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Umschalten/Ein/Aus passen sich automatisch der Domain jeder
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Zielentität an: Schalter/Licht/Lüfter/Sirene = ein/aus, Cover
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(z. B. Garagentor) = öffnen/schließen, Ventil = öffnen/schließen,
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Schloss = (ent)sperren. Praktisch für Wippen-Tastenpaare, z. B. eine
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@ -261,11 +278,14 @@ blueprint:
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label: "Mähroboter: Zur Ladestation"
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button_6_entity:
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name: Taste 6 – Zielentität
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description: Entität, die bei Taste 6 (channel 6) geschaltet wird. Leer lassen für keine Aktion.
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default: ""
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name: Taste 6 – Zielentität(en)
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description: >
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Eine oder mehrere Entitäten, die bei Taste 6 (channel 6)
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angesteuert werden. Leer lassen für keine Aktion.
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default: []
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selector:
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entity:
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multiple: true
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domain:
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- switch
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- light
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@ -280,7 +300,7 @@ blueprint:
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button_6_action:
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name: Taste 6 – Aktion
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description: >
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Umschalten/Ein/Aus passen sich automatisch der Domain der
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Umschalten/Ein/Aus passen sich automatisch der Domain jeder
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Zielentität an: Schalter/Licht/Lüfter/Sirene = ein/aus, Cover
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(z. B. Garagentor) = öffnen/schließen, Ventil = öffnen/schließen,
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Schloss = (ent)sperren. Praktisch für Wippen-Tastenpaare, z. B. eine
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@ -330,171 +350,189 @@ action:
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- choose:
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- conditions:
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- condition: template
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value_template: "{{ channel | int == 1 and button_1_entity not in [none, ''] }}"
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value_template: "{{ channel | int == 1 and button_1_entity | length > 0 }}"
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sequence:
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- action: |-
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{%- set domain = button_1_entity.split('.')[0] -%}
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{%- if button_1_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_1_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_1_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_1_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
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{%- elif button_1_action == 'turn_on' and domain == 'lock' -%}
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lock.lock
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{%- elif button_1_action == 'turn_off' and domain == 'lock' -%}
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lock.unlock
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{%- elif button_1_action == 'toggle' and domain == 'lock' -%}
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lock.{{ 'unlock' if is_state(button_1_entity, 'locked') else 'lock' }}
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{%- elif button_1_action in ['start_mowing', 'pause', 'dock'] -%}
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lawn_mower.{{ button_1_action }}
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{%- else -%}
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homeassistant.{{ button_1_action }}
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{%- endif -%}
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target:
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entity_id: "{{ button_1_entity }}"
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- repeat:
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for_each: "{{ button_1_entity }}"
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sequence:
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- action: |-
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{%- set domain = repeat.item.split('.')[0] -%}
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{%- if button_1_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_1_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_1_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_1_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
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{%- elif button_1_action == 'turn_on' and domain == 'lock' -%}
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lock.lock
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{%- elif button_1_action == 'turn_off' and domain == 'lock' -%}
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lock.unlock
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{%- elif button_1_action == 'toggle' and domain == 'lock' -%}
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lock.{{ 'unlock' if is_state(repeat.item, 'locked') else 'lock' }}
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{%- elif button_1_action in ['start_mowing', 'pause', 'dock'] -%}
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lawn_mower.{{ button_1_action }}
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{%- else -%}
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homeassistant.{{ button_1_action }}
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{%- endif -%}
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target:
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entity_id: "{{ repeat.item }}"
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- conditions:
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- condition: template
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value_template: "{{ channel | int == 2 and button_2_entity not in [none, ''] }}"
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value_template: "{{ channel | int == 2 and button_2_entity | length > 0 }}"
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sequence:
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- action: |-
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{%- set domain = button_2_entity.split('.')[0] -%}
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{%- if button_2_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_2_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_2_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_2_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
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{%- elif button_2_action == 'turn_on' and domain == 'lock' -%}
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lock.lock
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{%- elif button_2_action == 'turn_off' and domain == 'lock' -%}
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lock.unlock
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{%- elif button_2_action == 'toggle' and domain == 'lock' -%}
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lock.{{ 'unlock' if is_state(button_2_entity, 'locked') else 'lock' }}
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{%- elif button_2_action in ['start_mowing', 'pause', 'dock'] -%}
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lawn_mower.{{ button_2_action }}
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{%- else -%}
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homeassistant.{{ button_2_action }}
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{%- endif -%}
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target:
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entity_id: "{{ button_2_entity }}"
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- repeat:
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for_each: "{{ button_2_entity }}"
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sequence:
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- action: |-
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{%- set domain = repeat.item.split('.')[0] -%}
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{%- if button_2_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_2_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_2_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_2_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
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{%- elif button_2_action == 'turn_on' and domain == 'lock' -%}
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lock.lock
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{%- elif button_2_action == 'turn_off' and domain == 'lock' -%}
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lock.unlock
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{%- elif button_2_action == 'toggle' and domain == 'lock' -%}
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lock.{{ 'unlock' if is_state(repeat.item, 'locked') else 'lock' }}
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{%- elif button_2_action in ['start_mowing', 'pause', 'dock'] -%}
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lawn_mower.{{ button_2_action }}
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{%- else -%}
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homeassistant.{{ button_2_action }}
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{%- endif -%}
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target:
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entity_id: "{{ repeat.item }}"
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- conditions:
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- condition: template
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value_template: "{{ channel | int == 3 and button_3_entity not in [none, ''] }}"
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value_template: "{{ channel | int == 3 and button_3_entity | length > 0 }}"
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sequence:
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- action: |-
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{%- set domain = button_3_entity.split('.')[0] -%}
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{%- if button_3_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_3_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_3_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_3_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
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{%- elif button_3_action == 'turn_on' and domain == 'lock' -%}
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lock.lock
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{%- elif button_3_action == 'turn_off' and domain == 'lock' -%}
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lock.unlock
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{%- elif button_3_action == 'toggle' and domain == 'lock' -%}
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lock.{{ 'unlock' if is_state(button_3_entity, 'locked') else 'lock' }}
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{%- elif button_3_action in ['start_mowing', 'pause', 'dock'] -%}
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lawn_mower.{{ button_3_action }}
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{%- else -%}
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homeassistant.{{ button_3_action }}
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{%- endif -%}
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target:
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entity_id: "{{ button_3_entity }}"
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- repeat:
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for_each: "{{ button_3_entity }}"
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sequence:
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- action: |-
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{%- set domain = repeat.item.split('.')[0] -%}
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{%- if button_3_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_3_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_3_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_3_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
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{%- elif button_3_action == 'turn_on' and domain == 'lock' -%}
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lock.lock
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{%- elif button_3_action == 'turn_off' and domain == 'lock' -%}
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lock.unlock
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{%- elif button_3_action == 'toggle' and domain == 'lock' -%}
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lock.{{ 'unlock' if is_state(repeat.item, 'locked') else 'lock' }}
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{%- elif button_3_action in ['start_mowing', 'pause', 'dock'] -%}
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lawn_mower.{{ button_3_action }}
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{%- else -%}
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homeassistant.{{ button_3_action }}
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{%- endif -%}
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target:
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entity_id: "{{ repeat.item }}"
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- conditions:
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- condition: template
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value_template: "{{ channel | int == 4 and button_4_entity not in [none, ''] }}"
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value_template: "{{ channel | int == 4 and button_4_entity | length > 0 }}"
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sequence:
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- action: |-
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{%- set domain = button_4_entity.split('.')[0] -%}
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{%- if button_4_action == 'turn_on' and domain == 'cover' -%}
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cover.open_cover
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{%- elif button_4_action == 'turn_off' and domain == 'cover' -%}
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cover.close_cover
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{%- elif button_4_action == 'turn_on' and domain == 'valve' -%}
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valve.open_valve
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{%- elif button_4_action == 'turn_off' and domain == 'valve' -%}
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valve.close_valve
|
||||
{%- elif button_4_action == 'turn_on' and domain == 'lock' -%}
|
||||
lock.lock
|
||||
{%- elif button_4_action == 'turn_off' and domain == 'lock' -%}
|
||||
lock.unlock
|
||||
{%- elif button_4_action == 'toggle' and domain == 'lock' -%}
|
||||
lock.{{ 'unlock' if is_state(button_4_entity, 'locked') else 'lock' }}
|
||||
{%- elif button_4_action in ['start_mowing', 'pause', 'dock'] -%}
|
||||
lawn_mower.{{ button_4_action }}
|
||||
{%- else -%}
|
||||
homeassistant.{{ button_4_action }}
|
||||
{%- endif -%}
|
||||
target:
|
||||
entity_id: "{{ button_4_entity }}"
|
||||
- repeat:
|
||||
for_each: "{{ button_4_entity }}"
|
||||
sequence:
|
||||
- action: |-
|
||||
{%- set domain = repeat.item.split('.')[0] -%}
|
||||
{%- if button_4_action == 'turn_on' and domain == 'cover' -%}
|
||||
cover.open_cover
|
||||
{%- elif button_4_action == 'turn_off' and domain == 'cover' -%}
|
||||
cover.close_cover
|
||||
{%- elif button_4_action == 'turn_on' and domain == 'valve' -%}
|
||||
valve.open_valve
|
||||
{%- elif button_4_action == 'turn_off' and domain == 'valve' -%}
|
||||
valve.close_valve
|
||||
{%- elif button_4_action == 'turn_on' and domain == 'lock' -%}
|
||||
lock.lock
|
||||
{%- elif button_4_action == 'turn_off' and domain == 'lock' -%}
|
||||
lock.unlock
|
||||
{%- elif button_4_action == 'toggle' and domain == 'lock' -%}
|
||||
lock.{{ 'unlock' if is_state(repeat.item, 'locked') else 'lock' }}
|
||||
{%- elif button_4_action in ['start_mowing', 'pause', 'dock'] -%}
|
||||
lawn_mower.{{ button_4_action }}
|
||||
{%- else -%}
|
||||
homeassistant.{{ button_4_action }}
|
||||
{%- endif -%}
|
||||
target:
|
||||
entity_id: "{{ repeat.item }}"
|
||||
|
||||
- conditions:
|
||||
- condition: template
|
||||
value_template: "{{ channel | int == 5 and button_5_entity not in [none, ''] }}"
|
||||
value_template: "{{ channel | int == 5 and button_5_entity | length > 0 }}"
|
||||
sequence:
|
||||
- action: |-
|
||||
{%- set domain = button_5_entity.split('.')[0] -%}
|
||||
{%- if button_5_action == 'turn_on' and domain == 'cover' -%}
|
||||
cover.open_cover
|
||||
{%- elif button_5_action == 'turn_off' and domain == 'cover' -%}
|
||||
cover.close_cover
|
||||
{%- elif button_5_action == 'turn_on' and domain == 'valve' -%}
|
||||
valve.open_valve
|
||||
{%- elif button_5_action == 'turn_off' and domain == 'valve' -%}
|
||||
valve.close_valve
|
||||
{%- elif button_5_action == 'turn_on' and domain == 'lock' -%}
|
||||
lock.lock
|
||||
{%- elif button_5_action == 'turn_off' and domain == 'lock' -%}
|
||||
lock.unlock
|
||||
{%- elif button_5_action == 'toggle' and domain == 'lock' -%}
|
||||
lock.{{ 'unlock' if is_state(button_5_entity, 'locked') else 'lock' }}
|
||||
{%- elif button_5_action in ['start_mowing', 'pause', 'dock'] -%}
|
||||
lawn_mower.{{ button_5_action }}
|
||||
{%- else -%}
|
||||
homeassistant.{{ button_5_action }}
|
||||
{%- endif -%}
|
||||
target:
|
||||
entity_id: "{{ button_5_entity }}"
|
||||
- repeat:
|
||||
for_each: "{{ button_5_entity }}"
|
||||
sequence:
|
||||
- action: |-
|
||||
{%- set domain = repeat.item.split('.')[0] -%}
|
||||
{%- if button_5_action == 'turn_on' and domain == 'cover' -%}
|
||||
cover.open_cover
|
||||
{%- elif button_5_action == 'turn_off' and domain == 'cover' -%}
|
||||
cover.close_cover
|
||||
{%- elif button_5_action == 'turn_on' and domain == 'valve' -%}
|
||||
valve.open_valve
|
||||
{%- elif button_5_action == 'turn_off' and domain == 'valve' -%}
|
||||
valve.close_valve
|
||||
{%- elif button_5_action == 'turn_on' and domain == 'lock' -%}
|
||||
lock.lock
|
||||
{%- elif button_5_action == 'turn_off' and domain == 'lock' -%}
|
||||
lock.unlock
|
||||
{%- elif button_5_action == 'toggle' and domain == 'lock' -%}
|
||||
lock.{{ 'unlock' if is_state(repeat.item, 'locked') else 'lock' }}
|
||||
{%- elif button_5_action in ['start_mowing', 'pause', 'dock'] -%}
|
||||
lawn_mower.{{ button_5_action }}
|
||||
{%- else -%}
|
||||
homeassistant.{{ button_5_action }}
|
||||
{%- endif -%}
|
||||
target:
|
||||
entity_id: "{{ repeat.item }}"
|
||||
|
||||
- conditions:
|
||||
- condition: template
|
||||
value_template: "{{ channel | int == 6 and button_6_entity not in [none, ''] }}"
|
||||
value_template: "{{ channel | int == 6 and button_6_entity | length > 0 }}"
|
||||
sequence:
|
||||
- action: |-
|
||||
{%- set domain = button_6_entity.split('.')[0] -%}
|
||||
{%- if button_6_action == 'turn_on' and domain == 'cover' -%}
|
||||
cover.open_cover
|
||||
{%- elif button_6_action == 'turn_off' and domain == 'cover' -%}
|
||||
cover.close_cover
|
||||
{%- elif button_6_action == 'turn_on' and domain == 'valve' -%}
|
||||
valve.open_valve
|
||||
{%- elif button_6_action == 'turn_off' and domain == 'valve' -%}
|
||||
valve.close_valve
|
||||
{%- elif button_6_action == 'turn_on' and domain == 'lock' -%}
|
||||
lock.lock
|
||||
{%- elif button_6_action == 'turn_off' and domain == 'lock' -%}
|
||||
lock.unlock
|
||||
{%- elif button_6_action == 'toggle' and domain == 'lock' -%}
|
||||
lock.{{ 'unlock' if is_state(button_6_entity, 'locked') else 'lock' }}
|
||||
{%- elif button_6_action in ['start_mowing', 'pause', 'dock'] -%}
|
||||
lawn_mower.{{ button_6_action }}
|
||||
{%- else -%}
|
||||
homeassistant.{{ button_6_action }}
|
||||
{%- endif -%}
|
||||
target:
|
||||
entity_id: "{{ button_6_entity }}"
|
||||
- repeat:
|
||||
for_each: "{{ button_6_entity }}"
|
||||
sequence:
|
||||
- action: |-
|
||||
{%- set domain = repeat.item.split('.')[0] -%}
|
||||
{%- if button_6_action == 'turn_on' and domain == 'cover' -%}
|
||||
cover.open_cover
|
||||
{%- elif button_6_action == 'turn_off' and domain == 'cover' -%}
|
||||
cover.close_cover
|
||||
{%- elif button_6_action == 'turn_on' and domain == 'valve' -%}
|
||||
valve.open_valve
|
||||
{%- elif button_6_action == 'turn_off' and domain == 'valve' -%}
|
||||
valve.close_valve
|
||||
{%- elif button_6_action == 'turn_on' and domain == 'lock' -%}
|
||||
lock.lock
|
||||
{%- elif button_6_action == 'turn_off' and domain == 'lock' -%}
|
||||
lock.unlock
|
||||
{%- elif button_6_action == 'toggle' and domain == 'lock' -%}
|
||||
lock.{{ 'unlock' if is_state(repeat.item, 'locked') else 'lock' }}
|
||||
{%- elif button_6_action in ['start_mowing', 'pause', 'dock'] -%}
|
||||
lawn_mower.{{ button_6_action }}
|
||||
{%- else -%}
|
||||
homeassistant.{{ button_6_action }}
|
||||
{%- endif -%}
|
||||
target:
|
||||
entity_id: "{{ repeat.item }}"
|
||||
|
||||
mode: single
|
||||
max_exceeded: silent
|
||||
|
|
|
|||
Loading…
Reference in a new issue